RVR Publicado 22 de enero del 2019 Denunciar Publicado 22 de enero del 2019 Explico más o menos los origenes del mapa brevemente y se los enseño, quería que sea una ciudad para el TTT, con @Zurdo empezamos a hacerlo y después quería que sea un barrio para el BB y bueno, al final se fusionó todo y llegó al HG. Agradezco a @shiobi por su colaboración! Mi idea es modificarlo también para que pare en el TTT y en algun otro modo más si quieren y les gusta. Dejo el log de compilación: Spoiler hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlcsg.exe"-nowadtextures -noinfo -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4"-low -wadautodetect -cliptype simple Original Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlcsg.exe"-nowadtextures -noinfo -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4" Entering C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4.map Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (2.18 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.66 seconds) Including Wadfile: \users\gabriel\desktop\mapanuevo\vhe - river plate [ng]\vhe - river plate' [ng]\vhlt\zhlt.wad - Contains 3 used textures, 5.66 percent of map (13 textures in wad) Using Wadfile: \users\gabriel\desktop\mapanuevo\vhe - river plate [ng]\hg_city_ng\text\hg_city_ng.wad - Warning: Larger than expected texture (348972 bytes): 'FIRMA1' - Contains 50 used textures, 94.34 percent of map (51 textures in wad) Texture usage is at 2.47 mb (of 4.00 mb MAX) 6.78 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlbsp.exe"-noinfo -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4"-low Original Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlbsp.exe"-noinfo -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4" SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3664 (0.60 seconds) BSP generation successful, writing portal file 'C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3928 (0.61 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2919 (0.26 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3967 (1.18 seconds) 7.75 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlvis.exe"-full -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4"-low -full Original Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlvis.exe"-full -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4" 1603 portalleafs 4944 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (13.18 seconds) LeafThread: (14409.20 seconds) average leafs visible: 556 g_visdatasize:234792 compressed from 32220314422.72 seconds elapsed [4h 0m 22s] ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlrad.exe"-extra -noinfo -chart -sparse -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4"-low -bounce 3 Original Command line: "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\VHE - RIVER PLATE' [NG]\VHLT\hlrad.exe"-extra -noinfo -chart -sparse -high "C:\Users\Gabriel\Desktop\Mapanuevo\VHE - RIVER PLATE [NG]\hg_city_ng\maps\hg_city_ng_b4" [Reading texlights from info_texlights map entity] [5 texlights parsed from info_texlights map entity] 7162 faces Create Patches : 43801 base patches 0 opaque models 0 opaque faces 223432 square feet [32174314.00 square inches] 5318 direct lights BuildFacelights: (3093.51 seconds) BuildVisLeafs: (2329.03 seconds) visibility matrix : 38.4 megs MakeScales: (389.72 seconds) Transfer Lists : 105649082 : 105.65M transfers Indices : 53849460 : 51.35M bytes Data : 211429192 : 201.63M bytes Bounce 1 GatherLight: (15.15 seconds) Bounce 2 GatherLight: (13.21 seconds) Bounce 3 GatherLight: (40.36 seconds) FinalLightFace: (43.30 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 95/400 6080/25600 (23.8%) planes 2478/32768 49560/655360 ( 7.6%) vertexes 10627/65535 127524/786420 (16.2%) nodes 3775/32767 90600/786408 (11.5%) texinfos 225/32767 9000/1310680 ( 0.7%) faces 7162/65535 143240/1310700 (10.9%) clipnodes 10663/32767 85304/262136 (32.5%) leaves 2215/8192 62020/229376 (27.0%) marksurfaces 9221/65535 18442/131070 (14.1%) surfedges 35143/512000 140572/2048000 ( 6.9%) edges 18039/256000 72156/1024000 ( 7.0%) texdata [variable] 2592232/4194304 (61.8%) lightdata [variable] 928083/6291456 (14.8%) visdata [variable] 234792/2097152 (11.2%) entdata [variable] 17346/524288 ( 3.3%) 53 textures referenced === Total BSP file data space used: 4576951 bytes ===5938.13 seconds elapsed [1h 38m 58s] ----- END hlrad ----- 14422.72 seconds elapsed [4h 0m 22s] 5938.13 seconds elapsed [1h 38m 58s] Si, eso me demoró en compilar, tengo una net del gobierno pero se la banca un poquito xD FOTOS: LINK: MEDIAFIRE Espero que haya sido de su agrado. mode9, shiobi, Ago.- y 3 más reaccionaron a esto 6
Ago.- Publicado 22 de enero del 2019 Denunciar Publicado 22 de enero del 2019 Muy bueno kpo, te felicito ♥♥ RVR reaccionó a esto 1
Sannt1 Publicado 22 de enero del 2019 Denunciar Publicado 22 de enero del 2019 Está bueno, cuando lo pongan en el servidor habrá que entrar a jugarlo RVR reaccionó a esto 1
puchy' Publicado 22 de enero del 2019 Denunciar Publicado 22 de enero del 2019 Esto si es una city, papá! RVR reaccionó a esto 1
Rui Publicado 22 de enero del 2019 Denunciar Publicado 22 de enero del 2019 Mis respect ! por lo que tardaste en compilar! se ve bien! RVR reaccionó a esto 1
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