Leire Publicado 6 de marzo del 2019 Denunciar Publicado 6 de marzo del 2019 (editado) DEATHRUN_HOSPITAL 1(fix) Traído desde el 2014 al 2019 Deathrun_Hospital (FIX) (5 años) Respetando el creado en un mínimo lapso de tan sólo 23Hs (Fix en 16Hs) en el año 2014 (Fix 05/03/2019) con un gran mapper como lo fue alguna vez "VoDKa" Me he tomado el tiempo de re-crearlo por Nostalgia y aprecio a un viejo mapa mío. Hospital, más allá de ser un mapa sin testeo previo (hoy pre-testeado), fue un mapa muy popular a nivel mundial con un reconocimiento grandioso a nivel global con una puntuación de 8.2 de 10 estrellas, vídeos en youtube, runnings e historias al respecto con total intriga a los secretos que siempre ocultó (y ocultará) Siempre recordando a NGamers.net Traído al 2019 Plataforma para el Timer Con una nueva cara en su totalidad Sin olvidar sus seKretoZ Slot TT: 4 Slot CT: 28 FPS: +100 Dificultad: Medio/Fácil AirAccelerate: 10 & 100 Texturas adheridas Spoiler hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad -wadinclude penguinparty.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -wadautodetect -cliptype simple Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude hospital2wadxdam.wad -wadinclude wheatley.wad -wadinclude orange_temp.wad -wadinclude penguinparty.wad "C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map" Entering C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [Ultimate_Textures_papa.wad] [submerged.wad] [hospital2wadxdam.wad] [wheatley.wad] [orange_temp.wad] [penguinparty.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.90 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (1.05 seconds) Including Wadfile: \program files (x86)\v. hammer editor 3.5 + batch (esp) sheriff\vhlt\zhlt.wad - Contains 4 used textures, 5.80 percent of map (13 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad - Contains 1 used texture, 1.45 percent of map (123 textures in wad) Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\hospital2wadxdam.wad - Contains 12 used textures, 17.39 percent of map (16 textures in wad) Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\submerged.wad - Contains 13 used textures, 18.84 percent of map (169 textures in wad) Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\ultimate_textures_papa.wad - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES01' - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES02' - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03' - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES04' - Contains 34 used textures, 49.28 percent of map (612 textures in wad) Including Wadfile: \users\damian rebolledo\desktop\miscosasdemapping\wheatley.wad - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (348972 bytes): 'FOUNDRYBRICKS_3' - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D3' - Warning: Larger than expected texture (196652 bytes): 'MOD_LABFLOOR_D4' - Warning: Larger than expected texture (261932 bytes): 'MOD_LABWALLB_HI' - Contains 5 used textures, 7.25 percent of map (311 textures in wad) Texture usage is at 3.99 mb (of 4.00 mb MAX) 3.26 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3571 (0.87 seconds) BSP generation successful, writing portal file 'C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.prt' SolidBSP [hull 1] 500...1000...1500...2000...2393 (0.30 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2176 (0.18 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2896 (0.46 seconds) 4.34 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -full Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map" 2100 portalleafs 6663 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (6.80 seconds) LeafThread: (230.59 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 521 and 535: (3138.662 -356.591 -832.000) (3136.483 -354.775 -832.000) (3136.485 -354.772 -831.988) (3167.836 -375.109 -817.586) (3165.990 -374.355 -819.539) Warning: Leaf portals saw into leaf Problem at portal between leaves 1527 and 1545: (-1047.602 -56.034 -567.426) (-1048.000 -55.001 -567.000) (-1048.660 -53.349 -566.316) (-1087.714 -68.970 -566.316) average leafs visible: 187 g_visdatasize:181357 compressed from 552300 237.61 seconds elapsed [3m 57s] ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map"-low -bounce 3 Original Command line: "D:\Program Files (x86)\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe""C:\Users\Damian Rebolledo\Desktop\miscosasdemapping\htal1\deathrun_hospital_fix.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] 8478 faces Create Patches : 42239 base patches 0 opaque models 0 opaque faces 347637 square feet [50059792.00 square inches] 42 direct lights BuildFacelights: (21.82 seconds) visibility matrix : 106.3 megs BuildVisLeafs: (65.10 seconds) MakeScales: (70.68 seconds) Transfer Lists : 37261818 : 37.26M transfers Indices : 17308776 : 16.51M bytes Data : 74639019 : 71.18M bytes Bounce 1 GatherLight: (1.70 seconds) Bounce 2 GatherLight: (2.19 seconds) Bounce 3 GatherLight: (1.70 seconds) FinalLightFace: (1.18 seconds) 165.30 seconds elapsed [2m 45s] ----- END hlrad ----- DESCARGA Gracias BetaTester; @rodr1k & @Jiren03Pa Gracias @puchy' por quitar el mapa para poder fixearlo By: xDam' Editado 6 de marzo del 2019 por xDam' Isma, rodr1k, BAILANDO 2019 y 1 más reaccionaron a esto 4
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