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DEATHRUN_HOSPITAL


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photo.jpg DEATHRUN_HOSPITAL photo.jpg

 

Slot TT: 4

 

Slot CT: 28

 

FPS: 90/100

 

AirAccelerate: 10 & 100

 

Texturas adheridas

 

zhlt.wad - submerged.wad - Ultimate_Textures_papa.wad - hospitalrktvdk.wad

 

Trampas: 18

 

Secreto con contraseña: 1 5 * *

 

Detalles visuales propios

 

ascensor, una morgue, ademas de la cochera con ambulancias de spawn, trampas, camillas, sillas de rueda etc. . . (Todo es hecho por nosotros) 

 

Log:

hlcsg v??? rel VL 12 (May 1 2010)

Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude keypad.wad -wadinclude hospitalrtkvdk.wad C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map -low -wadautodetect -cliptype simple
Original Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude Ultimate_Textures_papa.wad -wadinclude submerged.wad -wadinclude keypad.wad -wadinclude hospitalrtkvdk.wad C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map
Entering C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clip hull type [ simple ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.100 ] [ 0.100 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[ultimate_Textures_papa.wad]
[submerged.wad]
[keypad.wad]
[hospitalrtkvdk.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(7.44 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(6.23 seconds)

Including Wadfile: \program files\v. hammer editor 3.5 + batch (esp) sheriff\vhlt\zhlt.wad
- Contains 5 used textures, 5.68 percent of map (13 textures in wad)
Including Wadfile: \valve hammer editor [t]incho\hospitalrtkvdk.wad
- Contains 3 used textures, 3.41 percent of map (7 textures in wad)
Including Wadfile: \valve hammer editor [t]incho\submerged.wad
- Contains 14 used textures, 15.91 percent of map (169 textures in wad)
Including Wadfile: \valve hammer editor [t]incho\keypad.wad
- Contains 1 used texture, 1.14 percent of map (1 textures in wad)
Including Wadfile: \valve hammer editor [t]incho\ultimate_textures_papa.wad
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES01'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES02'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES04'
- Contains 35 used textures, 39.77 percent of map (612 textures in wad)
Using Wadfile: \balbe\valve\halflife.wad
- Contains 28 used textures, 31.82 percent of map (3116 textures in wad)

added 18 additional animating textures.
Warning: ::FindTexture() texture CSTRIKE_WB6PLN4 not found!
Warning: ::FindTexture() texture CSTRIKE_FP2DARK not found!
Warning: ::LoadLump() texture CSTRIKE_FP2DARK not found!
Warning: ::LoadLump() texture CSTRIKE_WB6PLN4 not found!
Texture usage is at 3.47 mb (of 4.00 mb MAX)
15.60 seconds elapsed

----- END hlcsg -----



hlbsp v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map -low
Original Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlbsp.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3686 (1.44 seconds)
BSP generation successful, writing portal file 'C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2046 (4.98 seconds)
SolidBSP [hull 2] 500...1000...1500...1781 (1.45 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2554 (2.41 seconds)
26.90 seconds elapsed

----- END hlbsp -----



hlvis v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map -low -full
Original Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlvis.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map
2120 portalleafs
6655 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(23.38 seconds)
LeafThread:
(1198.54 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1570 and 1588:
(-1047.602 -56.034 -567.426)
(-1048.000 -55.001 -567.000)
(-1048.660 -53.349 -566.316)
(-1087.714 -68.970 -566.316)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1648 and 1664:
(-1048.059 -54.853 -521.426)
(-1048.000 -55.001 -520.997)
(-1046.829 -58.045 -512.217)
(-1061.833 -64.113 -512.052)
(-1063.000 -61.000 -521.000)

average leafs visible: 193
g_visdatasize:169791 compressed from 561800
1222.87 seconds elapsed [20m 22s]

----- END hlvis -----



hlrad v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map -low -bounce 3
Original Command line: "C:\Program Files\V. Hammer Editor 3.5 + Batch (ESP) Sheriff\VHLT\hlrad.exe"C:\Users\DamianRebolledo\Desktop\deathrun_hospital\deathrun_hospital.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
bounce scale [ 0.150 ] [ 0.150 ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]



9807 faces
Create Patches : 46422 base patches
0 opaque models
0 opaque faces
399278 square feet [57496064.00 square inches]
37 direct lights

BuildFacelights:
(132.92 seconds)
visibility matrix : 128.5 megs
BuildVisLeafs:
(421.03 seconds)
MakeScales:
(250.22 seconds)
Transfer Lists : 43407654 : 43.41M transfers
Indices : 22247480 : 21.22M bytes
Data : 86945331 : 82.92M bytes
Bounce 1 GatherLight:
(8.85 seconds)
Bounce 2 GatherLight:
(7.44 seconds)
Bounce 3 GatherLight:
(7.80 seconds)
FinalLightFace:
(8.10 seconds)
842.80 seconds elapsed [14m 2s]

----- END hlrad -----


 

 

 

Saludos  (Y)

 

141213103137581660.png

 

141217074256458112.png

 

 

 

141215034446592683.png

 

141215034505231989.png

 

141215034434232438.png

 

141215034406600421.png

 

 

 

141217074243253987.png

 

 

141213104332142642.png

 

Link de descarga: [DEATHRUN_HOSPITAL]

Editado por SHERIFF
  • Me gusta 4
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se ve re piola Sheriff lo voy a estar esperando :)

 

pd: vos sos oNAicUl.-? salu2~~

No, no soy Luciano =/

 

Les dejo la "beta 01" para q vean como va a ser el mapita (Y) [DESCARGAR]

Van a ser 4 o 5 betas y después el mapa completo...

Les pido que no les den bola a los errores (ej: Que en una parte no te mata o un trampa que no anda.),

eso ya los voy a areglar yo. lo que si me ayudaría es que me den ideas

de que trampas crear o den una opinión para mejorar el mapa mucho más. Saludos! (Y):D

 

pd: si lo juegan en su cs tiren 1 restart al empezar ;)

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Me lo descargue,lo descomprimo y me tira este error : http://prntscr.com/5hxpsi

 

:$

dice que el rar esta dañado. a ver. lo descargo, si me pasa lo mismo lo subo a otro host :D(Y)

 

A vos solo te tira ese error, tendrías que descargartelo de nuevo. ya que de alguna manera

no se te completo la descarga por ese motivo te tira el error ese de rar. lo descargue en 2 pc con distintas ip y me anda perfecto. copate y descargalo de nuevo. y si te sigue tirando el error lo subo en .zip pero repito

a vos solo te tira el error :S Saludos :)

Editado por SHERIFF
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Bueno mira pude jugar todo piola el mapa al principio muy bueno pero en cuanto llego a la parte de los colores "Rojo" y "Verde" y cuando entro al color verde me tira un error. Y cuando muero en el BJ después del código también me tira error. :c

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